[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "Level Of Detail Bias"
path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias"
description = Setting your Level Of Detail bias changes the detail level of the textures that are used. Using a preset with a negative value will use higher resolution textures whereas choosing a preset with a positive value decreases the resolution of the textures that are used.
version = 4

[Preset]
name = Normal texture detail (Default)
$lodBias = 0

[Preset]
name = Lowest texture detail (+16)
$lodBias = +16

[Preset]
name = Extremely low texture detail (+8)
$lodBias = +8

[Preset]
name = Very low texture detail (+4)
$lodBias = +4

[Preset]
name = Much lower texture detail (+3)
$lodBias = +3

[Preset]
name = Lower texture detail (+2)
$lodBias = +2

[Preset]
name = Slightly lower texture detail (+1)
$lodBias = +1

[Preset]
name = Slightly higher texture detail (-1)
$lodBias = -1

[Preset]
name = Higher texture detail (-2)
$lodBias = -2

[Preset]
name = Much higher texture detail (-3)
$lodBias = -3

[Preset]
name = Very high texture detail (-4)
$lodBias = -4

[Preset]
name = Extremely high texture detail (-8)
$lodBias = -8

[Preset]
name = Highest texture detail (-16)
$lodBias = -16

[TextureRedefine]
formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
overwriteRelativeLodBias = $lodBias
